Sword Art Online Fatal Bullet Complete Edition Best Weapons
Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your master character and Arfa-Sys support AI.
On that note, I've decided to put together this character build and loadout guide featuring the game's various characters such as Sinon, Bazalt Joe and a sure person dressed in black from head to toe and surrounded by women. That guy's the worst, you know.
Eventually, I'thou planning to update this with data on grapheme relationships and what take yous should there exist involvement. In the concurrently, I'thousand starting out with key data and stats of nigh half of the characters and updating the list as I get to everyone else.
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The information includes each graphic symbol's stat bespeak resource allotment percentage, which shows what share or pct of their CP they allocated for each stat. I also included their weapon loadouts, skill sets and stats at level 125 for skilful measure. I figure that it might exist interesting for folks who are curious almost each character's stat distribution and how it figures into that character's overall build and play fashion. Who knows? It could provide insight you lot could utilise when doing your own custom builds for your main graphic symbol or Arfa-Sys.
One caveat is that some accessory and weapon names might be different from the English version as this guide is based on the Japanese guidebook and game (I did my best to use the localized names for skills and other things in this guide). For stuff that I don't know the official translated names for, I just wrote down my best approximation. Basically, I don't take all of the clothes, weapons and other items in my localized game all the same but I will update them as I get the requisite information. Otherwise, if you know the bodily names of some of these items, experience free to let me know in the comments or by emailing me direct and I'll update them.
Showtime, let'due south become over some bones knowledge for stats and classes, which will help you when putting together your builds (I also posted a running list of all skills in Sword Art Online: Fatal Bullet that includes all stat requirements and changes in each skill when leve:
Stats and classes
There are half dozen key stats that make up one's mind your character's build as well as what role he or she falls under. Hither'south a quick rundown for each of them and what they practise.
Strength (STR): Determines your total weight capacity for conveying weapons. Also affects the damage you inflict with sword weapons.
Vitality (VIT): Affects your maximum HP and damage reduction rate. Too affects resistance to poison, bonfire and stun.
Intelligence (INT): Improves the effect and success rate of your skills. Likewise improves the duration and recharge time of your gadgets. Increases the effectiveness of your status attacks and ability to suppress enemies.
Agility (AGI): Increases motility speed. Likewise increases reduction in damage received past a large corporeality. Improves weapon handling and reload speed every bit well. Lastly, information technology increases how fast the Bullet Circumvolve shrinks.
Dexterity (DEX): Improves the effectiveness of gadgets and increases UFG damage. Also increases your damage for critical hits and when hitting weak spots. Increases Bullet Circle accuracy equally well.
Luck (LUK): Increases item driblet rate and the outcome of memory chips found on dropped weapons. Also increases your disquisitional hit rate and provides a slight boost in your damage reduction rate. Greatly increases the damage reduction charge per unit for poison and blaze.
A common question is what stats to go for when doing sure builds. Personally, my communication is to meliorate the stats for the skills and weapons you want or like to use. That existence said, hither are the stats you want to meliorate for each course or role as a rule of thumb.
- Assault: STR and AGI
- Destroyer: STR and DEX
- Sniper: STR, AGI and DEX
- Engineer: INT and DEX
- Tank: STR, VIT and AGI
- Support: VIT, INT and LUK
At present hither are the builds and loadouts for the game'due south various characters. This guide has almost half of the characters correct now and will continue to add together more as it is updated.
Agil
- Class: Tank
- Weapons: Gatling / Launcher
- Clothes: Ability Vest M
- Accompaniment: Earrings
Stat Bespeak Allotment & Form
- STR: A (22 per centum)
- VIT: A (24 percent)
- INT: B (20 per centum)
- AGI: Due east (vi percent)
- DEX: C (16 percent)
- LUK: D (12 percent)
- Defense: D
Stats at Level 125
- HP: 6260
- STR: 128
- VIT: 140
- INT: 116
- AGI: 34
- DEX: 93
- LUK: 69
- ATK 1: 374
- ATK 2: 1956
- DEF: 1880
Loadouts
Weapon 1: Big Behave (base to Mk3)
Skill Set 1: A) Taunting Yell one-iii. B) Armor Form one-3. C) Dash Attack 1 until level 28, so Toxic Gas Boom ane-iii. D) Tranquilizer Shot 1-3.
Weapon 2: GL6 Firebringer (base to ++), GL6 Inferno (base to ++)
Skill Set two: A) Attention Seeker 1-three. B) Power Class ane until level 33, and then Human Fortress 1-three. C) Armor Pause Shot until level 47, then Plasma Blast i-two. D) Shield Matrix i-3.
Gadgets: Beginning Assistance Kit, Anti-Ailment Kit, Proximity Mine, Frag Grenade
Argo
- Class: Set on / Tank
- Weapons: Handgun / Shotgun
- Apparel: Aviator Suit F
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: B (twenty per centum)
- INT: E (6 per centum)
- AGI: A (24 percent)
- DEX: C (xvi percent)
- LUK: D (12 percent)
- Defense: A
Stats at Level 125
- HP: 5780
- STR: 128
- VIT: 116
- INT: 33
- AGI: 141
- DEX: 92
- LUK: 69
- ATK ane: 568
- ATK 2: 543
- DEF: 2972
Loadouts
Weapon 1: Long Stroke (base to 2++)
Skill Prepare 1: A) Muffle 1. B) Taunting Yell ane-three. C) Quick Shot ane-3. D) Armor Form 1 until Level 39, then Man Fortress i-2.
Weapon 2: Honeycomb 87(base to ++), Binen Shutokku-87 (base to ++)
Skill Set 2: A) Tactical Coil 1-three. B) Attention Seeker until Level 28, and so Shield Matrix 1-3. C) Speed Form ane-3. D) Enhance Gadget 1-two.
Gadgets: First Aid Kit, Proximity Mine, Frag Grenade
Asuna
- Class: Supporter
- Weapons: Assail Rifle / Handgun
- Clothes: Daybreak Coat F
- Accessory: Headset, Promise Ring
Stat Point Resource allotment & Class
- STR: D (eleven percent)
- VIT: B (20 percent)
- INT: A (25 percent)
- AGI: C (xvi percent)
- DEX: E (half dozen percent)
- LUK: A (22 percent)
- Defense: B
Stats at Level 125
- HP: 5780
- STR: 67
- VIT: 116
- INT: 141
- AGI: 92
- DEX: 35
- LUK: 129
- ATK 1: 218
- ATK 2: 539
- DEF: 2624
Loadouts
Weapon one: SPB Rapier (from base to Mk3)
Skill Ready i: A) Starts with Tactical Roll 1 then switches to Gunstinger 1-two. B) HP Recovery Shot 1 until Level 41 then switches to Nanotech Boost 1-ii. C) Healing Bullet 1-three. D) Speed Form 1 until Level 32 then switches to Critical Class Bullet one-3.
Weapon ii: Betelgeuse (from base to ii++)
Skill Set 2: A) Healing Field Shot 1 one-3. B) HP Recovery Shot 1-2 until Level 62 and so switches to AED Shot. C) Curing Field Shot . D) Tranquilizer Shot i-2.
Gadgets: First Assistance Kit, Frag Grenade, Anit-Ailment Kit, Plasma Grenade
Bazalt Joe
- Class: Attack / Tank
- Weapons: Assault Rifle (Dual) / Handgun
- Clothes: Common cold-weather Garment M
- Accessory: Beret
Stat Signal Allocation & Class
- STR: A (22 pct)
- VIT: A (24 pct)
- INT: Due east (six per centum)
- AGI: B (20 percentage)
- DEX: C (xvi percentage)
- LUK: D (12 percentage)
- Defence force: A
Stats at Level 125
- HP: 6280
- STR: 127
- VIT: 141
- INT: 34
- AGI: 114
- DEX: 91
- LUK: 68
- ATK one: 226
- ATK two: 505
- DEF: 2843
Loadouts
Weapon 1: LMG Dushu (base to ++), LMG Puryui (base to ++)
Skill Set 1: A) Sliding Shot 1-iii. B) Attention Seeker 1-3. C) Taunting Yell 1-3. D) Human Fortress i-3.
Weapon ii: Prosti (base to ++), Daverie (base of operations to ++)
Skill Set 2: A) Armor Class 1-3. B) Quick Shot one-3. C) Power Course 1-3. D) Explosive Shot 1-2.
Gadgets: To be added later
Itsuki
- Class: Engineer
- Weapons: Sniper Rifle / Submachine Gun
- Apparel: Pristine Glaze One thousand
- Accompaniment: None
Stat Indicate Allocation & Form
- STR: A (22 percent)
- VIT: D (12 percent)
- INT: B (20 percent)
- AGI: C (16 percent)
- DEX: A (26 percent)
- LUK: East (6 percent)
- Defence: D
Stats at Level 125
- HP: 4840
- STR: 130
- VIT: 69
- INT: 115
- AGI: 92
- DEX: 142
- LUK: 35
- ATK 1: 973
- ATK two: 224
- DEF: 1871
Loadouts
Weapon 1: Dragonfall (base to ++), Dragonbreaker (base to ++)
Skill Set 1: A) Conceal 1-three. B) Raise Gadget 1-iii. C) Eagle-Eye Beacon one-3. D) Replenish Gadget 1-three.
Weapon 2: Sirius (base to Sirius 3)
Skill Set two: A) Blazing Nail 1-3. B) Sliding Shot ane-2. C) Omnia Vanitas 1-ii. D) Toxic Gas Blast 1-iii.
Gadgets: First Help Kit, Proximity Mine, Gainsay Knife
Kirito
- Class: Assail
- Weapons: Sword (Gun & Sword) / Sword
- Clothes: Nocturnal Coat M
- Accessory: Promise Ring
Stat Bespeak Allocation & Form
- STR: A (24 percentage)
- VIT: C (sixteen per centum)
- INT: B (20 percentage)
- AGI: A (22 percent)
- DEX: D (12 percent)
- LUK: E (6 percent)
- Defense: B
Stats at Level 125
- HP: 5280
- STR: 141
- VIT: 91
- INT: 115
- AGI: 129
- DEX: 67
- LUK: 34
- ATK i: 930
- ATK 2: 930
- DEF: 2488
Loadouts
Weapon 1: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 1: A) Sword Barrier one-3. B) Tactical Curlicue one-three. C) Vorpal Strike 1-three. D) Speed Grade ane until Level 40 and so replaced by Dual Orbital 1-3.
Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base of operations to ++), Masamune G4
Skill Set 2: A) Hyper Awareness. B) Sharp Nail 1-3. C) Omnia Vanitas 1-three. D) Ability Form 1 until Level 35 and so replaced by Horizontal Square one-three.
Gadgets: Offset Help Kit, Melee Booster Kit, Plasma Grenade, Frag Grenade
Klein
- Class: Tank / Assault
- Weapons: Assault Rifle / Launcher
- Apparel: Soldier's Jacket M
- Accessory: None
Stat Point Resource allotment & Class
- STR: B (xx percent)
- VIT: A (22 percent)
- INT: D (12 percent)
- AGI: A (24 per centum)
- DEX: C (xvi percent)
- LUK: East (vi percent)
- Defense: A
Stats at Level 125
- HP: 6020
- STR: 116
- VIT: 128
- INT: 69
- AGI: 140
- DEX: 93
- LUK: 35
- ATK 1: 232
- ATK 2: 4029
- DEF: 2920
Loadouts
Weapon 1: Midou-Type AR (base to Kai ++)
Skill Set ane: A) Sliding Shot 1-iii. B) Speed Form 1-three. C) Attention Seeker one-three. D) Omnia Vanitas one-iii.
Weapon 2: Blast Spear (base to ++), Explosion (base to ++)
Skill Set 2: A) Power Form 1-3. B) Tactical Scroll one-three. C) Taunting Yell 1-3. D) Armor Form 1 until Level 26, then Shield Matrix ane-three.
Gadgets: First Aid Kit, Plasma Grenade, Combat Knife, Frag Grenade
Kureha
- Class: Tank / Set on
- Weapons: Submachine Gun / Launcher
- Clothes: Main Coat F
- Accessory: Headband
Stat Point Allotment & Grade
- STR: D (11 pct)
- VIT: A (22 pct)
- INT: C (sixteen percent)
- AGI: A (25 per centum)
- DEX: B (twenty percent)
- LUK: Eastward (half dozen percent)
- Defense: A
Stats at Level 125
- HP: 6060
- STR: 67
- VIT: 130
- INT: 91
- AGI: 142
- DEX: 116
- LUK: 33
- ATK 1: 304
- ATK 2: 1934
- DEF: 2952
Loadouts
Weapon 1: Draque L Sirocco (base of operations to ++), Draque L Halmattan (base to ++), Draque L Shamal
Skill Ready one: A) Besprinkle Wheel ane-2. B) Attending Seeker 1-3. C) Omnia Vanitas 1-3. D) Acrobatic Burn down until Level 27, so Trigger Happy 1-3.
Weapon ii: Deneb Kaitos (base of operations to ii++)
Skill Set 2: A) Dash Assail i-ii. B) Tactical Roll 1-3. C) Power Suspension Shot 1-2. D) Armor Break Shot 1-two.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Leafa
- Form: Engineer / Assault
- Weapons: Set on Rifle / Sword
- Apparel: Sylpheed Hunter F
- Accessory: Circlet, Hair Ornament
Stat Point Resource allotment & Grade
- STR: B (xx per centum)
- VIT: E (half dozen percent)
- INT: A (22 percentage)
- AGI: D (12 pct)
- DEX: A (24 percentage)
- LUK: C (16 percent)
- Defense: E
Stats at Level 125
- HP: 4120
- STR: 116
- VIT: 33
- INT: 128
- AGI: 67
- DEX: 141
- LUK: 92
- ATK ane: 171
- ATK 2: 887
- DEF: 1512
Loadouts
Weapon 1: Sylph Type A (base to ++), Sylph Type B (base to ++),
Skill Set up i: A) Blazing Smash 1-3. B) Hawk Middle one-three. C) Healing Bullet 1-three. D) Omnia Vanitas 1-2.
Weapon two: Kagemitsu G4 (base to ++), Kotetsu G4 (base of operations to ++) Masamune G4
Skill Set two: A) Power Class i-3. B) Abrupt Boom 1-3. C) Enhance Gadget 1-2. D) Vorpal Strike 1-2.
Gadgets: Showtime Aid Kit, Plasma Grenade, Anti-Ailment Kit
Lisbeth
- Class: Support / Engineer
- Weapons: Shotgun / Submachine Gun
- Dress: Smithing Jacket F
- Accessory: Basic Headset / Headband
Stat Point Allotment & Grade
- STR: B (20 pct)
- VIT: D (12 percentage)
- INT: A (24 percent)
- AGI: East (6 pct)
- DEX: A (22 pct)
- LUK: C (16 percent)
- Defense: E
Stats at Level 125
- HP: 4820
- STR: 116
- VIT: 68
- INT: 143
- AGI: 34
- DEX: 129
- LUK: 92
- ATK i: 335
- ATK 2: 224
- DEF: 1395
Loadouts
Weapon 1: Valkyrie (base to ++), Valkyrie Mk2 (base to ++)
Skill Ready ane: A) Power Course Shot 1 until Level 22, then Power Field Shot 1-3. B) Armor Form Shot 1 until Level 31, then Guard Field Shot ane-3. C) Explosive Shot one-three. D) Electrodynamic Stunner 1-3.
Weapon 2: Sirius (base to Sirius 3)
Skill Set 2: A) Ability Break Shot ane-3. B) Armor Break Shot 1-3. C) HP Recovery Shot 1-3. D) Toxic Gas Blast 1-3.
Gadgets: Kickoff Aid Kit, Anti-Ailment Kit, Frag Grenade, Proximity Mine
Philia
- Class: Assault
- Weapons: Sniper / Sword
- Dress: Combat Belong F
- Accessory: None
Stat Point Allocation & Grade
- STR: D (12 percent)
- VIT: E (6 percent)
- INT: C (xvi pct)
- AGI: A (22 percent)
- DEX: B (20 percent)
- LUK: A (24 percent)
- Defence: B
Stats at Level 125
- HP: 4140
- STR: 69
- VIT: 34
- INT: 95
- AGI: 132
- DEX: 119
- LUK: 146
- ATK ane: 341
- ATK 2: 718
- DEF: 2516
Loadouts
Weapon ane: Tranquility (base of operations to ++), Serene (base to ++)
Skill Set 1: A) Power Form i until level 29, and then Power Field Shot 1-2. B) Armor Form 1 until Level 43, so Guard Field Shot 1-2. C) Speed Form 1-3. D) Eagle Eye Beacon 1-2.
Weapon 2: Muramasa F9 (base to ++), Kikuichimonji F9 (base of operations to ++)
Skill Set ii: A) Muffle ane-2. B) Abrupt Smash ane-2. C) Omnia Vanitas 1-3. D) Power Form one-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Premiere
- Class: Assault / Engineer
- Weapons: Handgun (Dual) / Shotgun
- Apparel: Scratch Hoodie F
- Accessory: Hair Ornament
Stat Bespeak Allocation & Grade
- STR: E (6 per centum)
- VIT: C (16 percent)
- INT: B (twenty percent)
- AGI: D (12 per centum)
- DEX: A (24 percentage)
- LUK: A (22 percent)
- Defense: C
Stats at Level 125
- HP: 5300
- STR: 35
- VIT: 92
- INT: 116
- AGI: 68
- DEX: 143
- LUK: 129
- ATK 1: 338
- ATK ii: 237
- DEF: 2144
Loadouts
Weapon 1: SPB Nighttime Sky (base to Mk3)
Skill Set i: A) Conceal one-iii. B) Quick Shot ane-2. C) Healing Bullet 1-3. D) Armor Form 1-iii.
Weapon 2: Peacock (base to Peacock 3)
Skill Ready 2: A) Heighten Gadget 1-3. B) Hawk Eye 1-iii. C) Speed Course 1-2. D) Blazing Blast one-iii.
Gadgets: First Assistance Kit, Proximity Mine, Plasma Grenade, Frag Grenade
Rain
- Grade: Assault
- Weapons: Submachine Gun (Dual) / Shotgun
- Wearing apparel: Maid Outfit F
- Accompaniment: Formal Uniform F
Stat Point Allocation & Grade
- STR: B (twenty percent)
- VIT: E (5 percent)
- INT: A (22 per centum)
- AGI: A (25 pct)
- DEX: D (12 per centum)
- LUK: C (16 per centum)
- Defense: B
Stats at Level 125
- HP: 4120
- STR: 118
- VIT: 33
- INT: 132
- AGI: 146
- DEX: 69
- LUK: 93
- ATK 1: 267
- ATK ii: 237
- DEF: 2464
Loadouts
Weapon one: Screw Shadow (base to ii++)
Skill Fix 1: A) Sliding Shot 1-iii. B) Conceal 1-3. C) Sentry Way. D) Scatter Cycle 1-3.
Weapon 2: Peacock (base to Peacock three)
Skill Set 2: A) Speed Course 1 until level 29, then Gunstinger 1-3. B) Armor Form 1-3. C) Ability Grade 1 until Level 20, then Power Field Shot 1-3. D) nanotech Boost 1-two.
Gadgets: First Help Kit, Anti-Ailment Kit, Gainsay Knife, Plasma Grenade
Silica
- Course: Support / Tank
- Weapons: Submachine Gun / Handgun
- Wearing apparel: Tamer Jacket F
- Accessory: Hair Ornament
Stat Point Allotment & Grade
- STR: E (6 percentage)
- VIT: C (16 percent)
- INT: D (12 pct)
- AGI: A (22 percent)
- DEX: B (20 pct)
- LUK: A (24 percent)
- Defense: A
Stats at Level 125
- HP: 5300
- STR: 34
- VIT: 92
- INT: 68
- AGI: 129
- DEX: 117
- LUK: 143
- ATK 1: 220
- ATK 2: 144
- DEF: 2932
Loadouts
- Weapon 1: Sturm KZ (base of operations to Sturm KZ3)
- Skill Prepare 1: A) Tactical Ringlet 1-3. B) Healing Bullet one until Level 51, so Healing Field Shot one-ii. C) Speed Form i-three. D) Curing Field Shot.
- Weapon 2: Procyon SL (base of operations to Procyon SL3)
- Skill Fix ii: A) Acrobatic Fire 1-3. B) Quick Shot one-3. C) HP Recovery Shot 1-ii until Level 119, so AED Shot. D) Trigger Happy 1-iii.
- Gadgets: First Assist Kit, Anti-Ailment Kit, Frag Grenade, Combat Knife
Sinon
- Class: Sniper
- Weapons: Sniper Burglarize / Handgun
- Clothes: Hawk Heart Adapt F
- Accessory: Headphones
Stat Signal Allocation & Grade
- STR: A (24 percent)
- VIT: D (12 percent)
- INT: C (16 per centum)
- AGI: B (20 percent)
- DEX: A (22 percent)
- LUK: East (6 percent)
- Defence: C
Stats at Level 125
- HP: 4840
- STR: 142
- VIT: 69
- INT: 93
- AGI: 117
- DEX: 130
- LUK: 34
- ATK 1: 2546
- ATK 2: 175
- DEF: 2168
Loadouts
Weapon one: Sangfroid (base of operations to +), AMR Tiamat (base of operations to Mk2+),
Skill Set 1: A) Hawkeye 1-3. B) Sentry Manner. C) Phantom Bullet ane-iii. D) Eagle Center Beacon i-3.
Weapon 2: Lightning (base to Mk3)
Skill Set 2: A) Wellness Recovery Bullet 1-3. B) Conceal 1-2. C) Speed Form 1 until Level 27 then switches to Tranquilizer 1-2. D) Curing Field Shot.
Gadgets: Beginning Assist Kit, Plasma Grenade, Anti-Ailment Kit
Strea
- Class: Tank
- Weapons: Launcher / Gatling
- Clothes: Flak Suit F
- Accessory: None
Stat Betoken Allocation & Grade
- STR: A (22 percent)
- VIT: A (25 percent)
- INT: East (6 percent)
- AGI: D(eleven per centum)
- DEX: C (xvi per centum)
- LUK: B (xx per centum)
- Defence force: B
Stats at Level 125
- HP: 6420
- STR: 134
- VIT: 148
- INT: 34
- AGI: 69
- DEX: 94
- LUK: 119
- ATK i: 2232
- ATK 2: 257
- DEF: 2564
Loadouts
Weapon ane: Bunker Comet (base to ++), Meteor Fall (base to ++), Spicule
Skill Set 1: A) Taunting Yell 1-iii. B) Tactical Coil one-2. C) Watch Mode. D) Shield Matrix 1-3.
Weapon 2: Benetnasch (base to Benetnasch three)
Skill Gear up two: A) Armor Form 1-3. B) dash Assail 1-3. C) Power Form i-3. D) Heat Detonator i-3.
Gadgets: Commencement Aid Kit, Anti-Aiment Kit, Plasma Grenade, Frag Grenade
Yuuki
- Class: Assault / Support
- Weapons: Sword / Handgun
- Clothes: Attracting Culottes F
- Accessory: Headband
Stat Betoken Allocation & Grade
- STR: D (12 percentage)
- VIT: Due east (6 pct)
- INT: A (24 percentage)
- AGI: B (20 percent)
- DEX: A (22 percent)
- LUK: C (16 per centum)
- Defense: C
Stats at Level 125
- HP: 4140
- STR: 68
- VIT: 34
- INT: 141
- AGI: 116
- DEX: 129
- LUK: 92
- ATK i: 716
- ATK 2: 359
- DEF: 2108
Loadouts
Weapon i: Muramasa F9 (base to ++), Kikuichimonji (base to ++)
Skill Set 1: A) Abrupt Nail one-two. B) Muffle one-three. C) Vorpal Strike 1-3. D) Star Splash i-3.
Weapon ii: HGBST3 Kusanagi (base to ++), HGBST3 Asuka (base of operations to ++), HGBST3 Shigure
Skill Set up 2: A) Quick Shot 1-3. B) Power Class Shot i-3. C) Armor Form Shot 1-3. D) Tactical Roll until Level 41, then Nanotech Boost Shot ane-3.
Gadgets: First Help Kit, Frag Grenade, Anti-Ailment Kit, Plasma Grenade
Zeliska
- Class: Back up / Engineer
- Weapons: Shotgun / Assault Rifle
- Apparel: Queen'southward Dress F
- Accompaniment: Earrings
Stat Point Allotment & Form
- STR: B (20 per centum)
- VIT: E (half-dozen percent)
- INT: C (xvi percent)
- AGI: A (22 percent)
- DEX: A (24 per centum)
- LUK: D (12 percent)
- Defense: C
Stats at Level 125
- HP: 4160
- STR: 113
- VIT: 35
- INT: 91
- AGI: 126
- DEX: 140
- LUK: 69
- ATK ane: 237
- ATK 2: 289
- DEF: 2144
Loadouts
Weapon 1: Peacock (base to Peacock three)
Skill Gear up 1: A) Speed Form 1 until level xl, then Gunstinger one-3. B) Power Form Shot 1-2. C) Armor Grade Shot 1-2. D) Heighten Gadget i-iii.
Weapon two: MG Kalimsky (base to ++), MG Tonfsky (base to ++)
Skill Set up two: A) Hawk Eye one-iii. B) Tranquilizer Shot 1-2. C) Healing Bullet ane-3. D) Sentry Fashion.
Gadgets: To be added later
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Source: https://www.rgj.com/story/life/2018/03/06/sword-art-online-fatal-bullet-builds-stats-spread-ally-guide-technobubble/400722002/
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